The Geometry of Fast Last-Iterate Learning in Games

Thursday, October 29, 2026 - 4:00pm to 5:00pm
Location: 
32-G575
Speaker: 
John Lazarsfeld (Georgia Tech)
Biography: 
https://jlazarsfeld.github.io/
Learning in games involves the study of online learning algorithms in strategic, multi-agent settings. Here, a central question is to understand which structural properties of games and which properties of algorithms together drive fast last-iterate convergence to a Nash equilibrium.
 
In this talk, we present a geometric perspective for studying this question for a canonical family of regularized learning dynamics. By analyzing the trajectories of these dynamics in a dual space, we gain a more intuitive, physics-inspired characterization of when and why their iterates converge to equilibrium in the primal space. We use this perspective to establish a variety of new and optimal quantitative guarantees in both two-player zero-sum games and in multiplayer harmonic games. We conclude by discussing several open directions.